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109 Game Reviews

12 w/ Responses

simply impossible on a labtop

I got to the mage and i couldn't play any more
way too hard

awesome

I beat it on hard
it is epic
but I didn't like the saw scene though

please make another one

it was alot of fun and not too hard
make him fight Big Fuzzy Kitten

I love it

couldn't stop playing it and I'm pretty far along

its pong

and whats trayiel?

WBMallett responds:

Trayiel's a game that me and a few of my friends are working on at school. I got bored one day and decided to remake pong instead of working on trayiel and this is what I came up with!

I learned something on our stay here

these humans are.....
DINO-TASTIC

omg lol

NG please feature this
it made me laugh so hard

awesome game try my level

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192;groundVariable2y=448;groundVariab le2currentFrame=1;groundVariable2idNu mber=2;groundVariable3x=128;groundVar iable3y=448;groundVariable3currentFra me=1;groundVariable3idNumber=3;ground Variable4x=448;groundVariable4y=320;g roundVariable4currentFrame=1;groundVa riable4idNumber=4;groundVariable5x=38 4;groundVariable5y=352;groundVariable 5currentFrame=1;groundVariable5idNumb er=5;groundVariable6x=320;groundVaria ble6y=384;groundVariable6currentFrame =1;groundVariable6idNumber=6;groundVa riable7x=256;groundVariable7y=416;gro undVariable7currentFrame=1;groundVari able7idNumber=7;groundVariable8x=512;
groundVariable8y=288;groundVariable8c urrentFrame=4;groundVariable8idNumber =8;groundVariable9x=576;groundVariabl e9y=320;groundVariable9currentFrame=4 ;groundVariable9idNumber=9;groundVari able10x=768;groundVariable10y=256;gro undVariable10currentFrame=80;groundVa riable10idNumber=10;groundVariable11x =1024;groundVariable11y=384;groundVar iable11currentFrame=81;groundVariable 11idNumber=11;groundVariable12x=992;g roundVariable12y=448;groundVariable12 currentFrame=81;groundVariable12idNum ber=12;groundVariable13x=1376;groundV ariable13y=256;groundVariable13curren tFrame=85;groundVariable13idNumber=13 ;groundVariable14x=1120;groundVariabl e14y=256;groundVariable14currentFrame =85;groundVariable14idNumber=14;groun dVariable15x=992;groundVariable15y=32 0;groundVariable15currentFrame=85;gro undVariable15idNumber=15;groundVariab le16x=1664;groundVariable16y=384;grou ndVariable16currentFrame=88;groundVar iable16idNumber=16;groundVariable17x=
0;groundVariable17y=320;groundVariabl e17currentFrame=88;groundVariable17id Number=17;groundVariable18x=1856;grou ndVariable18y=352;groundVariable18cur rentFrame=88;groundVariable18idNumber =18;groundVariable19x=2016;groundVari able19y=352;groundVariable19currentFr ame=93;groundVariable19idNumber=19;gr oundVariable20x=2176;groundVariable20 y=352;groundVariable20currentFrame=88 ;groundVariable20idNumber=20;groundVa riable21x=2336;groundVariable21y=352;
groundVariable21currentFrame=73;groun dVariable21idNumber=21;groundVariable 22x=2464;groundVariable22y=288;ground Variable22currentFrame=73;groundVaria ble22idNumber=22;groundVariable23x=25 92;groundVariable23y=416;groundVariab le23currentFrame=73;groundVariable23i dNumber=23;groundVariable24x=2752;gro undVariable24y=384;groundVariable24cu rrentFrame=73;groundVariable24idNumbe r=24;groundVariable25x=3040;groundVar iable25y=480;groundVariable25currentF rame=73;groundVariable25idNumber=25;g roundVariable26x=3168;groundVariable2 6y=416;groundVariable26currentFrame=7 3;groundVariable26idNumber=26;groundV ariable27x=3264;groundVariable27y=320 ;groundVariable27currentFrame=73;grou ndVariable27idNumber=27;groundVariabl e28x=3360;groundVariable28y=256;groun dVariable28currentFrame=73;groundVari able28idNumber=28;groundVariable29x=3 456;groundVariable29y=192;groundVaria ble29currentFrame=73;groundVariable29 idNumber=29;groundVariable30x=3808;gr oundVariable30y=416;groundVariable30c urrentFrame=75;groundVariable30idNumb er=30;groundVariable31x=4064;groundVa riable31y=352;groundVariable31current Frame=105;groundVariable31idNumber=31 ;groundVariable32x=4320;groundVariabl e32y=352;groundVariable32currentFrame =105;groundVariable32idNumber=32;grou ndVariable33x=4576;groundVariable33y=
352;groundVariable33currentFrame=105;
groundVariable33idNumber=33;groundVar iable34x=4640;groundVariable34y=288;g roundVariable34currentFrame=424;groun dVariable34idNumber=34;groundVariable 35x=4672;groundVariable35y=384;ground Variable35currentFrame=112;groundVari able35idNumber=35;groundVariable36x=4 320;groundVariable36y=384;groundVaria ble36currentFrame=112;groundVariable3 6idNumber=36;groundVariable37x=3968;g roundVariable37y=384;groundVariable37 currentFrame=112;groundVariable37idNu mber=37;groundVariable38x=768;groundV ariable38y=384;groundVariable38curren tFrame=81;groundVariable38idNumber=38 ;groundVariable39x=3968;groundVariabl e39y=512;groundVariable39c

almost perfect

great in everyway except
you could have made more modes like online
and there was a glitch that happened which my hands on the guy was just switching though all the hands and not stopping even in the game play
otherwise i liked it alot better than the otherone except the modes

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Joined on 10/27/07

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