simply impossible on a labtop
I got to the mage and i couldn't play any more
way too hard
simply impossible on a labtop
I got to the mage and i couldn't play any more
way too hard
awesome
I beat it on hard
it is epic
but I didn't like the saw scene though
I liked it
but the only thing I really hated was
how you lose your power up over time
it makes it almost impossible when you get unlucky and have no powerups coming down
that is really unfair
please make another one
it was alot of fun and not too hard
make him fight Big Fuzzy Kitten
I love it
couldn't stop playing it and I'm pretty far along
its pong
and whats trayiel?
Trayiel's a game that me and a few of my friends are working on at school. I got bored one day and decided to remake pong instead of working on trayiel and this is what I came up with!
I learned something on our stay here
these humans are.....
DINO-TASTIC
omg lol
NG please feature this
it made me laugh so hard
awesome game try my level
characterStartX=64;characterStartY=32 0;scrollAmount=0;groundWidth=4736;cur rentBGTile=9;currentBGColorTile=1;gro undVariable1x=64;groundVariable1y=448 ;groundVariable1currentFrame=1;ground Variable1idNumber=1;groundVariable2x=
192;groundVariable2y=448;groundVariab le2currentFrame=1;groundVariable2idNu mber=2;groundVariable3x=128;groundVar iable3y=448;groundVariable3currentFra me=1;groundVariable3idNumber=3;ground Variable4x=448;groundVariable4y=320;g roundVariable4currentFrame=1;groundVa riable4idNumber=4;groundVariable5x=38 4;groundVariable5y=352;groundVariable 5currentFrame=1;groundVariable5idNumb er=5;groundVariable6x=320;groundVaria ble6y=384;groundVariable6currentFrame =1;groundVariable6idNumber=6;groundVa riable7x=256;groundVariable7y=416;gro undVariable7currentFrame=1;groundVari able7idNumber=7;groundVariable8x=512;
groundVariable8y=288;groundVariable8c urrentFrame=4;groundVariable8idNumber =8;groundVariable9x=576;groundVariabl e9y=320;groundVariable9currentFrame=4 ;groundVariable9idNumber=9;groundVari able10x=768;groundVariable10y=256;gro undVariable10currentFrame=80;groundVa riable10idNumber=10;groundVariable11x =1024;groundVariable11y=384;groundVar iable11currentFrame=81;groundVariable 11idNumber=11;groundVariable12x=992;g roundVariable12y=448;groundVariable12 currentFrame=81;groundVariable12idNum ber=12;groundVariable13x=1376;groundV ariable13y=256;groundVariable13curren tFrame=85;groundVariable13idNumber=13 ;groundVariable14x=1120;groundVariabl e14y=256;groundVariable14currentFrame =85;groundVariable14idNumber=14;groun dVariable15x=992;groundVariable15y=32 0;groundVariable15currentFrame=85;gro undVariable15idNumber=15;groundVariab le16x=1664;groundVariable16y=384;grou ndVariable16currentFrame=88;groundVar iable16idNumber=16;groundVariable17x=
0;groundVariable17y=320;groundVariabl e17currentFrame=88;groundVariable17id Number=17;groundVariable18x=1856;grou ndVariable18y=352;groundVariable18cur rentFrame=88;groundVariable18idNumber =18;groundVariable19x=2016;groundVari able19y=352;groundVariable19currentFr ame=93;groundVariable19idNumber=19;gr oundVariable20x=2176;groundVariable20 y=352;groundVariable20currentFrame=88 ;groundVariable20idNumber=20;groundVa riable21x=2336;groundVariable21y=352;
groundVariable21currentFrame=73;groun dVariable21idNumber=21;groundVariable 22x=2464;groundVariable22y=288;ground Variable22currentFrame=73;groundVaria ble22idNumber=22;groundVariable23x=25 92;groundVariable23y=416;groundVariab le23currentFrame=73;groundVariable23i dNumber=23;groundVariable24x=2752;gro undVariable24y=384;groundVariable24cu rrentFrame=73;groundVariable24idNumbe r=24;groundVariable25x=3040;groundVar iable25y=480;groundVariable25currentF rame=73;groundVariable25idNumber=25;g roundVariable26x=3168;groundVariable2 6y=416;groundVariable26currentFrame=7 3;groundVariable26idNumber=26;groundV ariable27x=3264;groundVariable27y=320 ;groundVariable27currentFrame=73;grou ndVariable27idNumber=27;groundVariabl e28x=3360;groundVariable28y=256;groun dVariable28currentFrame=73;groundVari able28idNumber=28;groundVariable29x=3 456;groundVariable29y=192;groundVaria ble29currentFrame=73;groundVariable29 idNumber=29;groundVariable30x=3808;gr oundVariable30y=416;groundVariable30c urrentFrame=75;groundVariable30idNumb er=30;groundVariable31x=4064;groundVa riable31y=352;groundVariable31current Frame=105;groundVariable31idNumber=31 ;groundVariable32x=4320;groundVariabl e32y=352;groundVariable32currentFrame =105;groundVariable32idNumber=32;grou ndVariable33x=4576;groundVariable33y=
352;groundVariable33currentFrame=105;
groundVariable33idNumber=33;groundVar iable34x=4640;groundVariable34y=288;g roundVariable34currentFrame=424;groun dVariable34idNumber=34;groundVariable 35x=4672;groundVariable35y=384;ground Variable35currentFrame=112;groundVari able35idNumber=35;groundVariable36x=4 320;groundVariable36y=384;groundVaria ble36currentFrame=112;groundVariable3 6idNumber=36;groundVariable37x=3968;g roundVariable37y=384;groundVariable37 currentFrame=112;groundVariable37idNu mber=37;groundVariable38x=768;groundV ariable38y=384;groundVariable38curren tFrame=81;groundVariable38idNumber=38 ;groundVariable39x=3968;groundVariabl e39y=512;groundVariable39c
almost perfect
great in everyway except
you could have made more modes like online
and there was a glitch that happened which my hands on the guy was just switching though all the hands and not stopping even in the game play
otherwise i liked it alot better than the otherone except the modes
Male
Joined on 10/27/07